let playing = false;
let fingers;
let button;
function setup() {
noCanvas();
fingers = createVideo(['assets/fingers.mov', 'assets/fingers.webm']);
button = createButton('play');
button.mousePressed(toggleVid);
}
function toggleVid() {
if (playing) {
fingers.pause();
button.html('play');
} else {
fingers.loop();
button.html('pause');
}
playing = !playing;
}