点と線
点や線を使って基本的な形を描くことができます。 変数「d」の値を変えることで形のスケールを調整できます。 4つの変数は「d」の値に基づいて位置を設定します。
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function setup() {
let d = 70;
let p1 = d;
let p2 = p1 + d;
let p3 = p2 + d;
let p4 = p3 + d;
// 画面の幅を720ピクセル、高さを400ピクセルに設定します。
createCanvas(720, 400);
background(0);
noSmooth();
translate(140, 0);
// 灰色の箱を描画します。
stroke(153);
line(p3, p3, p2, p3);
line(p2, p3, p2, p2);
line(p2, p2, p3, p2);
line(p3, p2, p3, p3);
// 白い点を描画します。
stroke(255);
point(p1, p1);
point(p1, p3);
point(p2, p4);
point(p3, p1);
point(p4, p2);
point(p4, p4);
}
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